![]() To be able to defeat the royal expeditionary force the player must train and build a strong enough army of their own.Īnother important factor are the numerous settlements of different Native American nations. This is achieved by producing liberty bells 200 liberty bells turn one colonist from being a royalist into being a rebel. To be allowed to declare independence, at least 50% of the player's colonists must support independence. In FreeCol the player leads the colony of a European power from the arrival on the shore of the New World into the future, achieving victory by one of two possible victory conditions: either gaining independence by declaring independence and subsequently defeating the dispatched royal expeditionary force or by defeating the colonies of all the competing European powers by the year 1600. Gameplay Screenshot of the unit selection screen. Moreover, in addition to the classical Colonization rules, it features an additional ruleset that incorporates ideas that didn't make it to the final version of Meier's game, requests by fans and original concepts like new European players with new national bonuses. ![]() While remaining faithful to the original in terms of mechanics and gameplay, FreeCol features redesigned graphics. In practice, it is known to run on Linux and Windows, as well as Mac OS X (with some limitations). įreeCol is mostly programmed in Java and should thus be platform-independent. In 2023, the FreeCol project reached its 1.0 release, after twenty years of development. ![]() FreeCol is free and open source software released under the GNU GPL-2.0-or-later. Java is a very poor choice for any application/game where you have to wait for it to finish, like this end of turn.Af ang ar arz be bg br bs ca cs-CZ da de el en-GB eo es et eu fa fi fr gl grc he hsb hu ia id it-IT ja km ko lt mk ms nb nds nl nl-BE nn oc pl-PL pms pt-BR pt-PT qqq ru sq sv ta tl tr uk zh-CNįreeCol is a 4X video game, a clone of Sid Meier's Colonization. It looks like it would be a great experience, but then stuff happens due to java (mainly really slow wait for next turn) and I end up never getting very far. Whenever I have done so I ended up regretting it.Īs for freecol itself. In short: I'm not touching anything written in java. Just look at openttd which can run on more or less anything. If the goal is cross platform support (the main argument for java), then C/C++ can do that too. It's great for performance as well as debugging and weird issues are always in your code. It is surprisingly easy to end up with code, which doesn't work identically on all platforms and since the differences appears to be internal issues in the virtual machine, they can get tricky to solve.Ĭ/C++ on the other hand is optimized code where the programmer have the full control. My experience since last century adds that "java runs on all platforms" is wrong. ![]() That is what I said in 1999 and it's pretty much how I view it today as well. Java adds a layer at execution time, which mean it executes slower, use more memory and the virtual machine can screw up in ways you have little control over. It has come far and has potential to be interesting, but it has a major flaw: it's written in java.
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